The difference between enemies is pretty limited. And my wiimote batteries are dying for the umpteenth time. My tracking sonar is pointing to the next maguffin. ![]() My hearts are low because the game is the stingiest I’ve ever seen with grass and pots. Navi Fi’s poking me about some obvious hint. My stamina meter is in a constant state of depletion. Let’s just break it down to the two major components.įirst off, everything is beeping at me. It should not be about time-filling busy work and dull characters. A Zelda game should be about exploration, about neat items, solving puzzles. At least not the kind of fun a Zelda game should be. This game’s been a thorn in my side all year. ![]() Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. Fuck it. So now that you’ve got that in mind, you’re ready to hear my opinion on Skyward Sword.įuck this game. When I was writing Gatecrash, I read the Link to the Past instruction manual over and over, and kept a stack of reference material by my bed. Not to mention some of the best fan fiction I’ve written has been from Zelda. ![]() The only ones I’ve missed are some of the portable ones ( Spirit Tracks, Phantom Hourglass, and Four Swords w/ Link’s Awakening DX), and the CD-I games (which no one counts anyway). I’ve played just about every game multiple times. And as I promised, I will give you my opinion on the full experience. After 53 hours and about a year of playing with my wife, trading back and forth, we finally finished The Legend of Zelda: Skyward Sword this Friday.
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